PROGRAMME

NANOBOSS GENIUS PRE-SCHOOL 

PROGRAMME

NANOBOSS GENIUS
PRE-SCHOOL
 

6 courses + UNIQUE NANOBOSS TEXTBOOKS

📚©️®️ Each student gets their own NANOBOSS textbooks!

Courses:

  1. I am genius! EIGHT INTELLIGENCES 
  2. I know! ABC of PERCEPTION 
  3. I feel! ABC OF HAPPINESS 
  4. I think! ABC of LOGIC 
  5. I invent! ABC of BUSINESS Part 1
  6. I do! ABC of BUSINESS Part 2 

Courses:
  1. I am genius! EIGHT INTELLIGENCES
  2. I know! ABC of PERCEPTION
  3. I feel! ABC OF HAPPINESS
  4. I think! ABC of LOGIC
  5. I invent! ABC of BUSINESS Part 1
  6. I do! ABC of BUSINESS Part 2 

IN THE PROGRAM OF EDUCATION:


PHYSICAL INTELLIGENCE:

  • Children's anti-stress yoga;
  • Endurance exercise;
  • Flexibility exercises;
  • Exercise for speed and agility;
  • Fine motor skills exercise;
  • Building models;
  • The physical dimension of the world.
  • EMOTIONAL INTELLIGENCE:

    • Empathy games;
    • Emotion recognition games;
    • "Switch of emotions" game;
    • Game for experiencing and "digestion" of emotions;
    • Formation of family values;
    • Subjectivization of the child in the family;
    • Actualization and perception of happiness;
    • Games for the development of happiness;
    • Forming a circle of non-toxic and supportive friends.

    THE MENTAL INTELLIGENCE:

  • Fluency games;
  • Comparison games;
  • Matching games;
  • Connecting and disconnecting games;
  • Mathematical logic;
  • Mnemonics;
  • Development of causal relationships;
  • Storytelling;
  • Development of understanding about the world;
  • Development of understanding of oneself in the world;
  • Self-actualization.
  • MANAGEMENTINTELLIGENCE:

    • Systems thinking;
    • Functions and properties of system elements;
    • Person as a system;
    • Organization as a system;
    • Negotiations as a system;
    • Monologue, Dialogue, Trialogue;
    • Technique and culture of speech;
    • The development of speech and rhetoric.

    CREATIVEINTELLIGENCE:

  • Eidetic: development of figurative thinking and imagination;
  • Development of divergent thinking;
  • Associative art classes;
  • Development of creative self-realization;
  • Fundamentals of composition;
  • Story Composing.
  • PEDAGOGICAL INTELLIGENCE:

  • "Grain of knowledge" game;
  • Games for the transfer of chain knowledge;
  • Exploratory games;
  • Experiences and experiments;
  • Ability to create an environment;
  • The transition from intuitive interest to conscious awareness.
  • ENTREPRENEURIALINTELLIGENCE:

    • ABC of Entrepreneurs;
    • Development of charisma;
    • Interest management;
    • Early career guidance: acquaintance with professions;
    • Creation of teams;
    • Team building;
    • Team games.

    SPIRITUALINTELLIGENCE:

    • "Global Cafe" activities;
    • Listening to silence;
    • The law of idealization;
    • Human values (kindness, honesty, love);
    • "Yesterday-Today-Tomorrow" game;
    • Understanding your place in the world;
    • My needs;
    • My dreams;
    • Laws of development;
    • Children's flash mobs.

    PHYSICAL INTELLIGENCE:

  • Children's anti-stress yoga;
  • Endurance exercise;
  • Flexibility exercises;
  • Exercise for speed and agility;
  • Fine motor skills exercise;
  • Building models;
  • The physical dimension of the world.
  • EMOTIONAL INTELLIGENCE:

    • Empathy games;
    • Emotion recognition games;
    • "Switch of emotions" game;
    • Game for experiencing and "digestion" of emotions;
    • Formation of family values;
    • Subjectivization of the child in the family;
    • Actualization and perception of happiness;
    • Games for the development of happiness;
    • Forming a circle of non-toxic and supportive friends.

    THE MENTAL INTELLIGENCE:

  • Fluency games;
  • Comparison games;
  • Matching games;
  • Connecting and disconnecting games;
  • Mathematical logic;
  • Mnemonics;
  • Development of causal relationships;
  • Storytelling;
  • Development of understanding about the world;
  • Development of understanding of oneself in the world;
  • Self-actualization.
  • MANAGEMENTINTELLIGENCE:

    • Systems thinking;
    • Functions and properties of system elements;
    • Person as a system;
    • Organization as a system;
    • Negotiations as a system;
    • Monologue, Dialogue, Trialogue;
    • Technique and culture of speech;
    • The development of speech and rhetoric.

    CREATIVEINTELLIGENCE:

  • Eidetic: development of figurative thinking and imagination;
  • Development of divergent thinking;
  • Associative art classes;
  • Development of creative self-realization;
  • Fundamentals of composition;
  • Story Composing.
  • PEDAGOGICAL INTELLIGENCE:

  • "Grain of knowledge" game;
  • Games for the transfer of chain knowledge;
  • Exploratory games;
  • Experiences and experiments;
  • Ability to create an environment;
  • The transition from intuitive interest to conscious awareness.
  • ENTREPRENEURIALINTELLIGENCE:

    • ABC of Entrepreneurs;
    • Development of charisma;
    • Interest management;
    • Early career guidance: acquaintance with professions;
    • Creation of teams;
    • Team building;
    • Team games.

    SPIRITUALINTELLIGENCE:

    • "Global Cafe" activities;
    • Listening to silence;
    • The law of idealization;
    • Human values (kindness, honesty, love);
    • "Yesterday-Today-Tomorrow" game;
    • Understanding your place in the world;
    • My needs;
    • My dreams;
    • Laws of development;
    • Children's flash mobs.